Since the threshold for the AI declaring war has been lowered, they go to war more often and are more aggressive in their attacks which means they capture more land, sooner. This also has the unintended side effect of causing the AI to develop larger empires. Lastly, I increased the AI's priority to attack you (and all other enemy factions) when they are at war with you so that they'll actually pose a threat when war is declared instead of just sitting there idly, waiting for you to attack. Nothing else was changed, so don't think that they're more likely to declare war even if they're friendly because they're not. Obviously, I made it more likely that they would declare war on you if they were hostile then if they were just unfriendly towards you. What I did was make a faction more likely to declare war on you if it is unfriendly, very unfriendly or hostile towards you. based on how the faction feels about you.ĬHANGES MADE_ The way the CAI Personality folder works is that you change the likelyhood of a faction declaring war, offering peace, making alliances, etc. You can still find them if you select this box. Some items are not possible to include in the game. From small graphical tweaks, new gameplay mechanics to complete overhauls. They never want to declare war and never really challenge your expansion. Discover and download the best player-made mods for Total War: ROME REMASTERED right here. So I made this mod because I hate how passive the AI is.
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